﻿using System.Collections.Generic;
namespace RRRSRoguelikeData
{
	/// <summary>
	/// Object for storing Creature data.
	/// Inherits <c>TileData</c>.
	/// </summary>
	public class CreatureData:TileData
    {
        public int Hits;
        
        
		//FIXME: This is not robust.  Adding an existing string will crash.
		//HACK: A list of custom flags that can be used for anything. Should be moved to creature data.	
		/// <summary>
		/// A dictionary of flags.
		/// </summary>
		public Dictionary<string,bool> Flags = new Dictionary<string, bool>();
        
    }
}
